SYSTON & DISTRICT SKITTLE LEAGUE
RULES
Updated 03/09/2009
ADMINISTRATION
The business of the League shall be conducted by the Management Committee appointed at the Annual General Meeting.
The Committee shall have the authority to settle any dispute in any game and also any matters not provided for in these rules.
Any doubts or disputes as to the interpretation or meaning of any rules should be referred to the Committee for their decision. The Committee decision will not be based solely upon the wording of the rule but also take into consideration the original intent and purpose of that rule.
Any proposed alterations to the rules and notices of motion must be put in writing to the General Secretary 14 days prior to the AGM.
Each registered team to have one vote which must be registered with the General Secretary prior to or at the AGM. The registration of the vote may be by post, email, telephone or in person at the AGM.
TEAM AND PLAYER REGISTRATIONS
Prior to commencement of a season all teams registered will be sent two copies of a Players Registration Form. One copy should be completed and returned by the date specified to the General Secretary together with the registration fees for each player. The second copy of the Players Registration Form listing the players registered should be displayed in the team's alley.
Teams may play up to 2 unregistered players per match under the following conditions :-
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a) |
They are not registered with any other team. |
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b) |
Their names are highlighted on the score card and the opposition captain is informed prior to the commencement of the match. |
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c) |
They cannot be substituted after the match has commenced. |
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d) |
They may only play 2 games for any team after which they must be registered. |
A player who has registered for a team cannot transfer to another team during the first 4 weeks and the last 4 weeks of the League Match Season.
LEAGUE & CUP MATCHES
Teams to consist of a maximum of eight players
All matches to start at 8.30 p.m.
Visiting teams have the use of the alley match pins and balls prior to the start of the match for a minimum period of 15 minutes. For Cup semi-finals, the visiting team is deemed to be the team drawn second, and for Cup finals, the visiting team is deemed to be the winning team from the second semi-final drawn.
League matches to consist of three legs. One point will be awarded for every leg won. In the event of a tied leg each team will receive half a point.
For each leg at least two registered players from the opposing team to set up pins.
At the end of the season, in the event of teams tying on points, the final positions will be decided by, firstly, the greater number of legs won, and secondly, the results of the matches between the teams involved.
Porter Cup - Aggregate of pins over 4 legs
K.O. Cup - Best of 3 legs, except the final which shall be best of 5 legs.
In both competitions additional deciding legs to be played if necessary.
3rd Division Cup - Teams to be divided into 2 groups of 5. Each team will play the other 4 teams in their group- 2 at home and 2 away, each match to be played over 3 legs and all legs must be played. Points will be awarded as per league matches.
The teams finishing at the top of each group will contest the final. Final will be best of 5 legs, with additional deciding legs to be played if necessary.
INDIVIDUAL COMPETITIONS
Only players registered with the league may take part in any competition.
In all individual competitions, play will commence at 8.30 p.m. Substitutes allowed in the first round only. The order of play will be determined by placing the names of all the participants present in the draw bag. Additional legs to be played if necessary.
SINGLES - All rounds to be aggregate of pins over 4 legs except Semi Finals & Finals which will be over 5 legs.
PAIRS - All rounds to be best of 3 legs except Semi Finals & Finals which will be over 5 legs.
TRIPLES - All rounds to be aggregate of pins over 3 legs.
In the event of a singles, pairs or triples finalist being unavailable, their defeated opponent(s) from the previous round will be invited to take their place.
Don Hubbard Cup - Every team in the league is invited to nominate a player to enter this competition. The first round is to be aggregate of pins over 3 legs. The final is to be the aggregate of pins over 4 legs. If a finalist from this event is unavailable, the next placed competitor from their first round venue will be invited to take part.
RULES OF PLAY
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1) |
All players shall before delivering the ball have both feet behind the delivery mark and the leading foot must be in line with the centre line of the pins. |
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2) |
A ball or pin hitting the back or side walls of the alley or entering the trough behind the pins, immediately becomes a foul ball or pin. Pins subsequently knocked down by a foul ball or pin shall be set up again and the foul ball or pin removed. Dead pins hit by a foul ball or pin immediately become foul pins and should be removed. All other dead pins are still in play and may not be removed, and any pins subsequently knocked down by them are fair. |
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3) |
Both teams to use the pins and balls provided by the home team. |
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4) |
If so desired the away team captain may select and mark a front pin. |
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5) |
The home side to fully complete a result card and send it to the Match Secretary timed to arrive not later than 4 days after the match. |
UNFULFILLED FIXTURES
If any team fails to turn up for a league fixture, other than due to extreme weather conditions, the opposition will be awarded the fixture by a 3 legs to zero score line. Failure to turn up for a Cup match will mean disqualification.
Dates on which League & Cup matches are to be played cannot be rearranged and the Match Secretary must be informed prior to any match being cancelled.
ADDITIONAL TROPHIES AWARDED
JIM EVATT CUP - Awarded to the player with the highest average of pins scored in all league Away matches. The player must have played a minimum of 7 Away matches.
JACK EAST CUP - Awarded to the player scoring the highest aggregate of pins in a league match.
PHIL PESTELL SHIELD - Awarded to the person who scores the most 9's and over in the season. In the event of a tie a deciding leg will be played.